In all geologic time, the responsibilities are on our generation ... including you ...

6.2 Space Settlements - How Realistic in Our Near Future?

Certainly more realistic than most people realize.

Reason: large space habitats will not be blasted up from Earth. Instead, we will use materials already in space to make them, i.e., material from asteroids near Earth and/or the Moon. After all, when the settlers of America came, they didn't bring their bricks, cement, wood and all their needed food with them.

As reported in numerous engineering papers and reports, we can utilize construction materials derived from Earth-crossing asteroids and/or the lunar surface as construction materials to make habitats and large, valuable space products for use in orbit around Earth, as discussed in other sections.

The 20th century has been revolutionary beyond the greatest imaginations. Now, we are poised for another great leap.

Oxygen for habitats is abundant -- lunar soil averages 42% oxygen, chemically bound as silicon dioxide and metal oxides (just like the dirt under your feet). The oxygen can be extracted using simple solar ovens. Asteroids near Earth are rich in all life elements, as are certain permanently shadowed lunar polar craters.

Agriculture would benefit from 24 hour sunlight in orbit, no unwanted insect pests, no pesticides, and perfectly controlled weather.

Many kinds of people will be needed there -- not just engineers, technicians, and robot teleoperators, but also administrators, cooks, agronomists, doctors, nurses, sociologists, factory and construction laborers, cleaners, ... and reliable people who just do the diverse odd jobs that need to be done. It will be a business-friends atmosphere. The most important skills needed are the ability to get along with others positively, a resourceful, can-do attitude, and a willingness to do without many conveniences that one would have on Earth during the initial years in space. It may be awhile before Dominoes or Pizza Hut deliver a pizza.

Huge, spacious habitats and colonies will be located in orbits around Earth, and small outposts will be maintained at near-Earth asteroids being mined, maybe as far away as Mars' two asteroidal moons. One or more lunar bases may also be operated to supply the orbital manufacturing facilities with semi-raw materials.

The wheel colony is what PERMANENT calls a "second generation" space colony. "First generation" space colonies will most frequently be made from spent fuel tanks and tunneled-in habitats on asteroids and the Moon and will be much smaller than the wheel colony; whereas "third generation" space colonies will be much larger than the wheel colony. > Space Colonies > How Realistic?


PERMANENT needs a PHP / MySQL (actually, MariaDB) programmer. Are you a PHP / MySQL programmer interested in getting into space development as a career, or already working in space development? Or do you know somebody else who might be interested?

There is an ongoing process to update this website in 2019 with a target relaunch in 2020.
This website is actually very out of date. Much of the website text content was written in the 1980s to early 2000s, but that's a different matter. As regards PHP / MySQL, some offline databases go into the 2010s, as regards professional publications, engineers, companies, etc., and this is what we need programming help with. We are updating our databases on people, organizations, publications, and other things, for open source space development for all.

The current status is we have some working databases which we have been using internally for a long time for organizing professional publications, and to track people (authors, R&D people, other professionals, quality volunteers, journalists, etc.) and organizations. We want to put information online for the general public pending a security review of the programming code.

Step 1 is fixing some bugs in what we already have, the PHP code. It is functional, and been used a long time, but there are some bugs.
Step 2 will be improving the system. Some small improvements would help its usability.
Step 3 will be a security check for putting it online for the general public to be able to access and use, but with reasonable protection against hackers.
After Step 3, the main mission is accomplished, as regards PHP / MySQL, though of course we hope to keep people engaged and happy, and the sky's not the limit.

This is a volunteer, unpaid role at this point in time. A limited paid role would be considered on a tight budget, such as for at least bug fixing with some minor improvements, and/or a security review of our code before it goes online publicly. If you or one of your friends or associates may be interested, please send an email to spaceprogrammer at ... of course this domain.

Reasons to do something yourself:

  • It will help save life on our special planet -- be part of the solution in your generation.
  • It will create and secure a better future for your children and grandchildren.
  • It could be an interesting, cool, and a fun adventure for your life!

You can join us and volunteer to help out,

... or ...

If you're short on time, you can just donate:

The Permanent Space Development Foundation, Inc., is a 501(c)(3) nonprofit organization.
If you would like to make a quick donation to our humanistic cause,
then please click on one of the buttons below (which go to PayPal).

... or by cryptocurrency (which is NOT tax deductible), you can donate into any of these wallets:





... or ...

Suggest this website to other people and organizations.

To get updates on PERMANENT (occasional, not frequent), get on our mailing list.

For general or specific e-mail regarding PERMANENT, please use our Feedback page.

Leave information about yourself in our people, companies, and organizations database.

If you are interested in hiring our expertise, anywhere in the world, please contact us.
We have people in the USA and Thailand, and can travel or consult by internet.
You can call anytime, 24/7, at +66-8-1135-7977

Text by Mark Prado, Copyright © 1983-2021, All Rights Reserved.
Many website artistic design elements by Sam Fraser, Copyright © 1999-2021, All Rights Reserved.

Except where specifically stated otherwise,
Copyright © 1983-2021 by Mark Evan Prado, All Rights Reserved


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