April, 2004 - PERMANENT Updates
After PERMANENT was developed continuously between 1985 and 2002, the website was not updated significantly from around June 2002 to March 2004. We are now doing a major website update as well as embarking on new projects.
Do be informed that practically all inquiries in this time period were lost. If you inquired, then please do so again, at
at this time.
Even mail to our personal mailboxes was usually not delivered. Our old mailboxes are overloaded with spam (having been on the web since 1996) and our server is handling all messages to those old mailboxes by bouncing or quietly deleting them (for various reasons), including to our previous personal mailboxes, so if you had our previous email addresses, then you will need to get an update from the secretary at
.
As of the end of March, there will still be a lot of email addresses stated on this website which are actually not functioning, so don't assume they work! Indeed, we started by fixing the Feedback form and Guestbook on March 28, but have many more to go.

April, 2004 - PERMANENT Animations
PERMANENT has started developing an animation and possibly more, which will illustrate NEO utilization and applications.
We would like to solicit your inputs, critiques, ** any technical models **, or more involved participation if you wish.
We need:
- technical papers (especially after 1998, as we have a library of work from 1980-1998, though there are some gaps)
- artistic images
- technical drawings
We are also looking to co-op with other institutions and organizations. (However, we aren't waiting for others, but are getting started on this ourselves now. We can work out arrangements at any time during the process, but better sooner than later.) If your institution would like to help out, then we can at least put your institution's logo on the final animations as well as in the credits, and we can share rights to those parts of the animations which we agree to co-op on. If you want only your institution's logo on a particular animation, we could work that out as well. Let's talk.
Over the past several months, we have been fortunate to have recruited a professional animator who previously worked for many years in Japan creating video games for SEGA, and has been doing 3D modelling and animations since the 1980s, starting at the hardware and programming level and moving up to training, conceptual design and directing. In the end, he couldn't go any higher except to own a company as CEO himself. He left looking for a greater thing to do in life. In this pursuit, he moved internationally to a condo within 100 meters of the PERMANENT headquarters, along with a shipload of state of the art computer and video equipment. More ...

Archives - older news articles compiled for reference